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	<title>Flash, Flex, AS 3.0, Papervision, Blog and Tutorials : CS54, LLC &#187; Flash</title>
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	<link>http://www.cs54.com/blog</link>
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			<item>
		<title>How to Win Friends and Influence People</title>
		<link>http://www.cs54.com/blog/2010/05/10/how-to-win-friends-and-influence-people/</link>
		<comments>http://www.cs54.com/blog/2010/05/10/how-to-win-friends-and-influence-people/#comments</comments>
		<pubDate>Mon, 10 May 2010 12:57:59 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Grinds my gears]]></category>
		<category><![CDATA[Rants]]></category>

		<guid isPermaLink="false">http://www.cs54.com/blog/?p=92</guid>
		<description><![CDATA[Casting stones and belittling the other side is not the way to win.
I am guilty of this just as much as anyone else. As a designer and developer, Flash has always been great part of my life. The way to keep Flash around is not with the numbers we have on the &#8221;I&#8217;m with Adobe&#8221; facebook [...]]]></description>
		<wfw:commentRss>http://www.cs54.com/blog/2010/05/10/how-to-win-friends-and-influence-people/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Full Source: Papervision Isometric View &amp; Pathfinding with as3isolib and A* (A Star)</title>
		<link>http://www.cs54.com/blog/2010/02/22/full-source-papervision-isometric-view-pathfinding-with-as3isolib-and-a-a-star/</link>
		<comments>http://www.cs54.com/blog/2010/02/22/full-source-papervision-isometric-view-pathfinding-with-as3isolib-and-a-a-star/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 21:46:52 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[A Star]]></category>
		<category><![CDATA[A*]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[as3isolib]]></category>
		<category><![CDATA[pathfinding]]></category>
		<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://www.cs54.com/blog/?p=87</guid>
		<description><![CDATA[
This week&#8217;s example / tutorial for papervision2.com is on how to mix Papervision with as3isolib and A* for a nice 3D isometric pathfinding experience.
View Tutorial Here
]]></description>
		<wfw:commentRss>http://www.cs54.com/blog/2010/02/22/full-source-papervision-isometric-view-pathfinding-with-as3isolib-and-a-a-star/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Simple Papervision Coverflow : Papervision2.com</title>
		<link>http://www.cs54.com/blog/2009/12/24/simple-papervision-coverflow-papervision2-com/</link>
		<comments>http://www.cs54.com/blog/2009/12/24/simple-papervision-coverflow-papervision2-com/#comments</comments>
		<pubDate>Fri, 25 Dec 2009 04:09:44 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Papervision Coverflow]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Coverflow]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Papervision 2.0]]></category>

		<guid isPermaLink="false">http://www.cs54.com/blog/?p=74</guid>
		<description><![CDATA[
There are plenty of AS3 Coverflow examples out there. Most of the examples and source I found had more options than I needed and all the extra code that comes with those features. Or you have to pay for them. I had a hard time finding a stripped down version to use as my coverflow [...]]]></description>
		<wfw:commentRss>http://www.cs54.com/blog/2009/12/24/simple-papervision-coverflow-papervision2-com/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Simple Papervision Carousel : Papervision2.com</title>
		<link>http://www.cs54.com/blog/2009/12/24/simple-papervision-carousel/</link>
		<comments>http://www.cs54.com/blog/2009/12/24/simple-papervision-carousel/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 13:15:51 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Papervision 2.0]]></category>
		<category><![CDATA[PV3D]]></category>

		<guid isPermaLink="false">http://www.cs54.com/blog/?p=63</guid>
		<description><![CDATA[
Over at papervision2.com I just finished a posting for a very simple Papervision 3D Carousel. Check it out. Enjoy..
Charlie
]]></description>
		<wfw:commentRss>http://www.cs54.com/blog/2009/12/24/simple-papervision-carousel/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Papervision Custom Primitive Source code for use with cool particle field effect.</title>
		<link>http://www.cs54.com/blog/2008/09/09/papervision-custom-primitive-source-code-for-use-with-cool-particle-field-effect/</link>
		<comments>http://www.cs54.com/blog/2008/09/09/papervision-custom-primitive-source-code-for-use-with-cool-particle-field-effect/#comments</comments>
		<pubDate>Wed, 10 Sep 2008 04:23:27 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Expert]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Particle]]></category>
		<category><![CDATA[Particle Field]]></category>
		<category><![CDATA[Primitive]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.cs54.com/blog/?p=46</guid>
		<description><![CDATA[
Carlos Lunetta was kind enough to send me his custom primitive and vertex particle classes for this blog entry. These are similar to the ones that he used for the Terra TV website.  In this example that concept is rather simple. You create a primitive object (Plane, Cube, Sphere) and run a for loop on [...]]]></description>
		<wfw:commentRss>http://www.cs54.com/blog/2008/09/09/papervision-custom-primitive-source-code-for-use-with-cool-particle-field-effect/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Papervision with 3D Physics WOW engine (Getting started)</title>
		<link>http://www.cs54.com/blog/2008/09/09/papervision-with-3d-physics-wow-engine-getting-started/</link>
		<comments>http://www.cs54.com/blog/2008/09/09/papervision-with-3d-physics-wow-engine-getting-started/#comments</comments>
		<pubDate>Tue, 09 Sep 2008 18:30:11 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[3D Physics]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Expert]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[WOW Engine]]></category>

		<guid isPermaLink="false">http://www.cs54.com/blog/?p=43</guid>
		<description><![CDATA[
Today I decided to create this simple example that used Papervision and the 3D physics WOW Engine. It is actually quite simple. Basically all that happens is you setup your objects for papervision (5 minutes) - setup your objects for the wow engine (5 mintues) then when you render - you just attach the movements [...]]]></description>
		<wfw:commentRss>http://www.cs54.com/blog/2008/09/09/papervision-with-3d-physics-wow-engine-getting-started/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Papervision Double Sided Plane (err sorta) :/</title>
		<link>http://www.cs54.com/blog/2008/09/01/papervision-double-sided-plane-err-sorta/</link>
		<comments>http://www.cs54.com/blog/2008/09/01/papervision-double-sided-plane-err-sorta/#comments</comments>
		<pubDate>Tue, 02 Sep 2008 03:23:22 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Double Sided Plane]]></category>
		<category><![CDATA[Expert]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Papervision Plane]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Bend]]></category>
		<category><![CDATA[Cube as doublesided plane]]></category>
		<category><![CDATA[Double sided papervision plane]]></category>

		<guid isPermaLink="false">http://www.cs54.com/blog/?p=41</guid>
		<description><![CDATA[
As far as I know there are 2 options when creating a double sided plane. Double sided meaning a different material for each side.
Option 1:
Create two planes. Plane 1 with a z sorting of 1 and the other with 0 and the rotationY of one of those planes set to 180. You could then contain [...]]]></description>
		<wfw:commentRss>http://www.cs54.com/blog/2008/09/01/papervision-double-sided-plane-err-sorta/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Adobe Flash CS3 Shortcuts &#8211; Publish with no preview &#8211; Macbook (pro) Mac but Vista / XP users</title>
		<link>http://www.cs54.com/blog/2008/08/14/adobe-flash-cs3-shortcuts-publish-with-no-preview-macbook-pro-mac-but-vista-xp-users/</link>
		<comments>http://www.cs54.com/blog/2008/08/14/adobe-flash-cs3-shortcuts-publish-with-no-preview-macbook-pro-mac-but-vista-xp-users/#comments</comments>
		<pubDate>Thu, 14 Aug 2008 20:51:26 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[Adobe Flash CS3]]></category>
		<category><![CDATA[Keyboard shortcuts]]></category>
		<category><![CDATA[Macbook]]></category>
		<category><![CDATA[Macbook pro]]></category>
		<category><![CDATA[Publis with no preview]]></category>
		<category><![CDATA[Publish]]></category>
		<category><![CDATA[Vista]]></category>
		<category><![CDATA[XP]]></category>

		<guid isPermaLink="false">http://www.cs54.com/blog/?p=35</guid>
		<description><![CDATA[
I realize this is no great secret in the flash world (changing your keyboard shortcuts). The default setting is (SHIFT F12). Like most Flash Developers / Designers we adapt to our surroundings. If that be using a PC / Mac / someone else's fla / code / etc.  Over the past few months I was [...]]]></description>
		<wfw:commentRss>http://www.cs54.com/blog/2008/08/14/adobe-flash-cs3-shortcuts-publish-with-no-preview-macbook-pro-mac-but-vista-xp-users/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Papervision Popup Book : The source &#8211; Just the elements on the stage</title>
		<link>http://www.cs54.com/blog/2008/06/20/papervision-popup-book-the-source-just-the-elements-on-the-stage/</link>
		<comments>http://www.cs54.com/blog/2008/06/20/papervision-popup-book-the-source-just-the-elements-on-the-stage/#comments</comments>
		<pubDate>Fri, 20 Jun 2008 17:19:03 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Expert]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.cs54.com/blog/?p=26</guid>
		<description><![CDATA[Sorry for putting this up so late. This code is only used to arrange the items on the stage. Much work and re-working will need to be done to even start to achieve the effect of the  ecodazoo website.  Anyways, perhaps this will get someones brain moving in the right direction and help lead us [...]]]></description>
		<wfw:commentRss>http://www.cs54.com/blog/2008/06/20/papervision-popup-book-the-source-just-the-elements-on-the-stage/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Papervision Popup Book : Source Code To Follow Shortly</title>
		<link>http://www.cs54.com/blog/2008/06/18/papervision-popup-book/</link>
		<comments>http://www.cs54.com/blog/2008/06/18/papervision-popup-book/#comments</comments>
		<pubDate>Wed, 18 Jun 2008 06:07:34 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Expert]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Papervision]]></category>

		<guid isPermaLink="false">http://www.cs54.com/blog/?p=24</guid>
		<description><![CDATA[
While talking with Mike Britton this evening he sent me this link - http://www.ecodazoo.com/  If you surf around a bit you will eventually make your way to a Popup Book which was created with a custom engine (Sharikura 3D) written by Roxik. I decided to take a try at creating it in Papervision. So [...]]]></description>
		<wfw:commentRss>http://www.cs54.com/blog/2008/06/18/papervision-popup-book/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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