<?xml version="1.0" encoding="UTF-8"?><!-- generator="WordPress/2.9" -->
<rss version="0.92">
<channel>
	<title>Flash, Flex, AS 3.0, Papervision, Blog and Tutorials : CS54, LLC</title>
	<link>http://www.cs54.com/blog</link>
	<description></description>
	<lastBuildDate>Mon, 22 Feb 2010 21:47:22 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	
	<item>
		<title>Full Source: Papervision Isometric View &amp; Pathfinding with as3isolib and A* (A Star)</title>
		<description><![CDATA[
This week&#8217;s example / tutorial for papervision2.com is on how to mix Papervision with as3isolib and A* for a nice 3D isometric pathfinding experience.
View Tutorial Here
]]></description>
		<link>http://www.cs54.com/blog/2010/02/22/full-source-papervision-isometric-view-pathfinding-with-as3isolib-and-a-a-star/</link>
			</item>
	<item>
		<title>Full Source: Loading images via XML into a Papervision Coverflow</title>
		<description><![CDATA[
As a simple addition to the original coverflow post, showing the same example but with loading images via XML.
Click here to view the updated Papervision Coverflow Tutorial.
]]></description>
		<link>http://www.cs54.com/blog/2009/12/28/full-source-loading-images-via-xml-into-a-papervision-coverflow/</link>
			</item>
	<item>
		<title>Simple Papervision Coverflow : Papervision2.com</title>
		<description><![CDATA[
There are plenty of AS3 Coverflow examples out there. Most of the examples and source I found had more options than I needed and all the extra code that comes with those features. Or you have to pay for them. I had a hard time finding a stripped down version to use as my coverflow [...]]]></description>
		<link>http://www.cs54.com/blog/2009/12/24/simple-papervision-coverflow-papervision2-com/</link>
			</item>
	<item>
		<title>Papervision Explode Image / Rebuild : Papervision2.com</title>
		<description><![CDATA[
I wanted to share another Papervision tutorial I wrote over at Papervision2.com. This is to replace my original post in 2008 about an exploding image. Full source included. Check it out.
]]></description>
		<link>http://www.cs54.com/blog/2009/12/24/papervision-explode-image-rebuild/</link>
			</item>
	<item>
		<title>Simple Papervision Carousel : Papervision2.com</title>
		<description><![CDATA[
Over at papervision2.com I just finished a posting for a very simple Papervision 3D Carousel. Check it out. Enjoy..
Charlie
]]></description>
		<link>http://www.cs54.com/blog/2009/12/24/simple-papervision-carousel/</link>
			</item>
	<item>
		<title>Google Analytics Flash Event Tracking</title>
		<description><![CDATA[
With starting up a new Interactive Agency it&#8217;s important to gather metrics about how people are using your site. I wrote this article to create some more awareness about the new Google Flash Analytics Event Tracking.
Check out the article here.
]]></description>
		<link>http://www.cs54.com/blog/2009/02/18/google-analytics-flash-event-tracking/</link>
			</item>
	<item>
		<title>CS54, LLC &#8211; Now re-mixed with Papervision</title>
		<description><![CDATA[
After over 4 years with no love, the new CS54 website is here. Test it out, tell us what you think. New sections will be releasing in the weeks to come. We couldn&#8217;t release too much all at once.
http://www.cs54.com
]]></description>
		<link>http://www.cs54.com/blog/2008/11/02/cs54-llc-now-re-mixed-with-papervision/</link>
			</item>
	<item>
		<title>Papervision Custom Primitive Source code for use with cool particle field effect.</title>
		<description><![CDATA[
Carlos Lunetta was kind enough to send me his custom primitive and vertex particle classes for this blog entry. These are similar to the ones that he used for the Terra TV website.  In this example that concept is rather simple. You create a primitive object (Plane, Cube, Sphere) and run a for loop on [...]]]></description>
		<link>http://www.cs54.com/blog/2008/09/09/papervision-custom-primitive-source-code-for-use-with-cool-particle-field-effect/</link>
			</item>
	<item>
		<title>Papervision with 3D Physics WOW engine (Getting started)</title>
		<description><![CDATA[
Today I decided to create this simple example that used Papervision and the 3D physics WOW Engine. It is actually quite simple. Basically all that happens is you setup your objects for papervision (5 minutes) - setup your objects for the wow engine (5 mintues) then when you render - you just attach the movements [...]]]></description>
		<link>http://www.cs54.com/blog/2008/09/09/papervision-with-3d-physics-wow-engine-getting-started/</link>
			</item>
	<item>
		<title>Papervision Double Sided Plane (err sorta) :/</title>
		<description><![CDATA[
As far as I know there are 2 options when creating a double sided plane. Double sided meaning a different material for each side.
Option 1:
Create two planes. Plane 1 with a z sorting of 1 and the other with 0 and the rotationY of one of those planes set to 180. You could then contain [...]]]></description>
		<link>http://www.cs54.com/blog/2008/09/01/papervision-double-sided-plane-err-sorta/</link>
			</item>
</channel>
</rss>
