As a simple addition to the original coverflow post, showing the same example but with loading images via XML.
Click here to view the updated Papervision Coverflow Tutorial.
As a simple addition to the original coverflow post, showing the same example but with loading images via XML.
Click here to view the updated Papervision Coverflow Tutorial.
There are plenty of AS3 Coverflow examples out there. Most of the examples and source I found had more options than I needed and all the extra code that comes with those features. Or you have to pay for them. I had a hard time finding a stripped down version to use as my coverflow base. Today I set out to create such a version.
Feel free to post any other coverflow examples that you have come across.
You can find the full sourceand some explanation on papervision2.com.
I wanted to share another Papervision tutorial I wrote over at Papervision2.com. This is to replace my original post in 2008 about an exploding image. Full source included. Check it out.
Over at papervision2.com I just finished a posting for a very simple Papervision 3D Carousel. Check it out. Enjoy..
Charlie
View Collada Spongebob in Papervision
I had some time on my hands this weekend and decided to mess around with loading Collada models with Papervision. I snagged a few models from Google Sketchup and went to town. Also tried to work in some OOP instead of just having one huge papervision file. I really need to clean up the source but rest assured the full source will be posted soon.
Basic lesson is that you can load a Collada file with just actionscript (packaged as a zip or just the dae file)
The goal for this example was to create a simple way to display a cube, then rotate it one side at a time. The image is just from Google Images which will be all 6 sides of the cube. This again like the exploding image example illustrates some control over your elements. You can easily modify this example to include mouse events that you can use trigger a view each side of the cube.
Other classes used:
2) Foomonger's Code (Call Later)
3) Tweener
At first when trying to create my first few Papervision projects it seemed a bit overwhelming. As you work with it more and more you notice that there are really only a few elements for creating a simple Papervision project. Then you can forget about the code and just think about what cool things you can do.
For any Papervision 2.0 project you need:
Don't forget to download the latest Papervision code
The great thing is that if you build this once into a nice clean class, you can just keep re-using that class as your papervision starting place. Then you can do what you do best, create and have fun!
Start with this and add a cube or different materials and animations. Then toss in some Tweener code to get some cool movement effects. In a few days you'll have some amazing things.
[kml_flashembed movie="image-explode.swf" height="300" width="550" /]
I took some time last week to have some fun with Papervision. The goal was to just take an image (any image) and have it explode into pieces and then rebuild it. While searching around for code or tutorials I have only found a few where the items on the stage go back into a controlled state. So over the next few weeks I am going to try to create a few examples of things that could be used IN a website rather than having the Papervision BE the website. I am not sure that makes sense. While I love experiments I like to have things I can use on everyday websites. This example I probably be using when I launch my new site. It's just something to break away from the ole fade in and out motion.
If you want to test this code on your own computer you will need to download a few things first.
2) Foomonger's Code (Call Later)
3) Tweener
4) The Source
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