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Roku app development

We build Roku channels for networks and streaming services in SceneGraph and BrightScript. Our engineers built the MAX GO Roku channel for HBO, and are building Roku apps for NBCUniversal today.

What we build on Roku

  • SceneGraph and BrightScript channels, built for performance on low-power devices
  • Live linear and on-demand video at scale
  • Roku Pay subscriptions and TV provider sign-in
  • Roku Advertising Framework and server-side ad insertion
  • Deep linking, Continue Watching and search integration
  • Certification-ready builds and support through Roku OS updates

Who you’ll work with

CS54 is a senior team, not a staffing pool. You meet the engineers who build your product on the first call.

Charles SchulzeFounder. HBO GO, MAX GO, Yahoo Screen, Viacom, Apple Radar.
Bruce FlowersArchitect. HBO GO/Now, HBO Max, discovery+, Food Network, MotorTrend+, HGTV, Magnolia.
Ivan AggabaoStreaming platform architect. HBO GO, PlayStation Vue, Seeso, DirecTV GO.
Pierre MalokaArchitect. Apple TV, iOS, Unity; HBO, Yahoo, Microsoft, Disney.
Joe LoriaCTO. DevOps, capacity and scale for high-traffic media.
Mike PritchardPrincipal backend. Pop Culture Live multiplayer; NASA, EA Sports.

Questions buyers ask us

Can you rebuild a Roku channel built by a platform vendor?

Yes. Many media companies move off template platforms to own their Roku app. We plan the move in discovery so viewers and subscriptions carry over.

Do you handle Roku certification?

Yes. We build to Roku’s certification requirements from the start and take the channel through review.

Can you add ads to our Roku channel?

Yes, with the Roku Advertising Framework or server-side ad insertion, depending on your ad stack.

Planning a streaming app?

Talk to us about your platform →